EduMaster, s.r.o., skoleni java/java-se/ SL-110-SE6

Školení: SL-110-SE6

Fundamentals of the Java Programming Language, Java SE 6

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This Fundamentals of the Java Programming Language training teaches you the significance of object-oriented programming. You'll learn the keywords and constructs of the Java programming language and the steps required to create simple Java technology programs - all of which help you build a useful and marketable foundation of skills.Learn To:Explain Java Technology.Analyze a problem and design a solution.Develop and test a Java technology program.Declare, initialize and use variables.Create and use objects.Use operators and decision constructs.Benefits to YouInvesting in this course will give you a solid basis in the Java programming language upon which to base continued work and training. The course features the Java Platform, Standard Edition 6 (Java SE 6) platform and uses the Java SE Development Kit 6 (JDK 6) product.Please Note:You're encouraged to have had some programming experience, whether with a scripting language, such as Perl, or a third-generation language (such as Basic or C), prior to attending this course.


  • Developer
  • System Administrator
  • Technical Administrator


  • Solve logic problems.
  • Execute commands using a command-line interface.
  • Create and edit text files using a text editor.
  • Describe the concept of a variable.
  • Use a World Wide Web (WWW) browser.


  • Demonstrate knowledge of Java technology, the Java programming language, and the product life cycle
  • Use various Java programming language constructs to create several Java technology applications
  • Use decision and looping constructs and methods to dictate program flow
  • Implement intermediate Java technology programming and object-oriented (OO) concepts in Java technology programs


Explaining Java Technology

  • Describe key concepts of the Java programming language.
  • List the three Java technology product groups.
  • Summarize each of the seven stages of the product life cycle.

Analyzing a Problem and Designing a Solution

  • Analyze a problem using object-oriented analysis.
  • Design classes from which objects will be created.

Developing and Testing a Java Technology Program.

  • Identify the four components of a class in the Java programming language.
  • Use the main method in a test class to run a Java technology program from the command line.
  • Compile and execute a Java technology program.

Declaring, Initializing, and Using Variables

  • Identify the use the syntax for variables and define the syntax for a variable.
  • List the eight Java programming language primitive data types.
  • Declare, initialize, and use variables and constants according to Java programming language guidelines and coding standards.
  • Modify variable values using operators.
  • Use promotion and type casting.

Creating and Using Objects

  • Declare, instantiate, and initialize object reference variables.
  • Compare how object reference variables are stored in relation to primitive variables.
  • Use a class (the String class) included in the Java Software Developer Kit (SDK).
  • Use the Java 2 Platform, Standard Edition (J2SE[TM]) class library. specification to learn about other classes in this application programming interface (API)

Using Operators and Decision Constructs

  • Identify relational and conditional operators.
  • Create if and if/else constructs.
  • Use the switch construct.

Using Loop Constructs

  • Create while loops
  • Develop for loops
  • Create do/while loops

Developing and Using Methods

  • Describe the advantages of methods and define worker and calling methods.
  • Declare and invoke a method.
  • Compare object and static methods.
  • Use overloaded methods.

Implementing Encapsulation and Constructors

  • Use encapsulation to protect data.
  • Create constructors to initialize objects.

Creating and Using Arrays

  • Code one-dimensional arrays.
  • Set array values using length attribute and a loop.
  • Pass arguments to the main method for use in a program.
  • Create two-dimensional arrays.

Implementing Inheritance

  • Define and test your use of inheritance.
  • Explain abstraction.
  • Explicitly identify class libraries used in your code.
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