Školení: SL-275
Java Programming Language
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Podrobnosti:
The Java Programming Language course provides students with a solid foundation for programming with Java, including the syntax of the Java(TM) programming language; object-oriented programming with the Java programming language; creating graphical user interfaces (GUIs), exceptions, file input/output (I/O), and threads; and networking. Programmers familiar with object-oriented concepts can learn how to develop Java technology applications. The course uses the Java 2 Software Development Kit, Standard Edition (J2SE[TM] SDK), version 5.0. The students perform the course lab exercises using the NetBeans Integrated Development Environment (IDE). Students who can benefit from this course:Programmers who are interested in adding the Java programming language to their list of skills* Students who are preparing for the Oracle Certified Professional, Java SE 5 Programmer examination
Vstupní předpoklady:
- Understand object-oriented principles
- Create or compile simple programs in a language, such as C or C++, or have completed the SL-110:
- Fundamentals of the Java(TM) Programming Language course and have created and compiled simple Java programs
- Create and edit text files using a text editor
Co se u nás naučíte:
- Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
- Execute and run a Java technology application from the command line
- Use Java technology data types and expressions
- Use Java technology flow control constructs
- Use arrays and other data collections
- Implement error-handling techniques using exception handling
- Create event-driven graphical user interface (GUI) using Java technology GUI components: panels, buttons, labels, text fields, and text areas
- Implement input/output (I/O) functionality to read from and write to data and text files.
- Create multithreaded programs
- Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates through sockets
Osnova:
Getting Started
- Describe the key features of Java technology
- Write, compile, and run a simple Java technology application
- Describe the function of the Java Virtual Machine (JVM)
Object-Oriented Programming
- Define modeling concepts: abstraction, encapsulation, and packages
- Discuss why you can reuse Java technology application code
- Define class, member, attribute, method, constructor, and package
- Use the access modifiers private and public as appropriate for the guidelines of encapsulation
- Invoke a method on a particular object
- Use the Java technology application programming interface (API) online documentation
Identifiers, Keywords, and Types
- Use comments in a source program
- Distinguish between valid and invalid identifiers
- Use the eight primitive types
- Define literal values for numeric and textual types
- Define the terms primitive variable and reference variable
- Declare variables of class type
- Construct an object using new and describe default initialization
- Describe the significance of a reference variable
Expressions and Flow Control
- Distinguish between instance and local variables
- Describe how to initialize instance variables
- Identify and correct a Possible reference before assignment compiler error
- Recognize, describe, and use Java software operators
- Distinguish between legal and illegal assignments of primitive types
- Identify Boolean expressions and their requirements in control constructs
- Recognize assignment compatibility and required casts in fundamental types
- Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program
Arrays
- Declare and create arrays of primitive, class, or array types
- Explain why elements of an array are initialized
- Explain how to initialize the elements of an array
- Determine the number of elements in an array
- Create a multidimensional array
- Write code to copy array values from one array to another
Class Design
- Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
- Use the access modifiers protected and the default (package-friendly)
- Describe the concepts of constructor and method overloading
- Describe the complete object construction and initialization operation
Advanced Class Features
- Create static variables, methods, and initializers
- Create final classes, methods, and variables
- Create and use enumerated types
- Use the static import statement
- Create abstract classes and methods
- Create and use an interface
Exceptions and Assertions
- Define exceptions
- Use try, catch, and finally statements
- Describe exception categories
- Identify common exceptions
- Develop programs to handle your own exceptions
- Use assertions
- Distinguish appropriate and inappropriate uses of assertions
- Enable assertions at runtime
Text-Based Applications
- Write a program that uses command-line arguments and system properties
- Write a program that reads from standard input
- Describe the C-type formatted input and output
- Write a program that can create, read, and write files
- Describe the basic hierarchy of collections in Java 2 Software Development Kit (Java 2 SDK)
- Write a program to iterate over a collection
- Write a program that uses generic collections
Building Java GUIs
- Describe the Abstract Windowing Toolkit (AWT) package and its components
- Define the terms containers, components, and layout managers, and describe how they work together to build a GUI
- Use layout managers
- Use the FlowLayout, BorderLayout, and GridLayout managers to achieve a desired dynamic layout
- Add components to a container
- Use the Frame and Panel containers appropriately
- Describe how complex layouts with nested containers work
GUI Event Handling
- Define events and event handling
- Write code to handle events that occur in a GUI
- Describe the concept of adapter classes, including how and when to use them
- Determine the user action that originated the event from the event object details
- Identify the appropriate listener interface for a variety of event types
- Create the appropriate event handler methods for a variety of event types
- Understand the use of inner classes and anonymous classes in event handling
GUI-Based Applications
- Identify the key AWT components and the events that they trigger
- Describe how to construct a menu bar, menu, and menu items in a Java GUI
- Understand how to change the color and font of a component
Threads
- Define a thread
- Create separate threads in a Java technology program, controlling the code and data that are used by that thread
- Control the execution of a thread and write platform-independent code with threads
- Describe the difficulties that might arise when multiple threads share data
- Use wait and notify to communicate between threads
- Use synchronized to protect data from corruption
Advanced I/O Streams
- Describe the main features of the java.io package
- Construct node and processing streams, and use them appropriately
- Distinguish readers and writers from streams, and select appropriately between them
Networking
- Develop code to set up the network connection
- Understand the Transmission Control Protocol/Internet Protocol (TCP/IP)
- Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers