EduMaster, s.r.o., skoleni java/ SL-275

Školení: SL-275

Java Programming Language

Nejbližší termíny:

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Podrobnosti:

The Java Programming Language course provides students with a solid foundation for programming with Java, including the syntax of the Java(TM) programming language; object-oriented programming with the Java programming language; creating graphical user interfaces (GUIs), exceptions, file input/output (I/O), and threads; and networking. Programmers familiar with object-oriented concepts can learn how to develop Java technology applications. The course uses the Java 2 Software Development Kit, Standard Edition (J2SE[TM] SDK), version 5.0. The students perform the course lab exercises using the NetBeans Integrated Development Environment (IDE). Students who can benefit from this course:Programmers who are interested in adding the Java programming language to their list of skills* Students who are preparing for the Oracle Certified Professional, Java SE 5 Programmer examination

Vstupní předpoklady:

  • Understand object-oriented principles
  • Create or compile simple programs in a language, such as C or C++, or have completed the SL-110:
  • Fundamentals of the Java(TM) Programming Language course and have created and compiled simple Java programs
  • Create and edit text files using a text editor

Co se u nás naučíte:

  • Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
  • Execute and run a Java technology application from the command line
  • Use Java technology data types and expressions
  • Use Java technology flow control constructs
  • Use arrays and other data collections
  • Implement error-handling techniques using exception handling
  • Create event-driven graphical user interface (GUI) using Java technology GUI components: panels, buttons, labels, text fields, and text areas
  • Implement input/output (I/O) functionality to read from and write to data and text files.
  • Create multithreaded programs
  • Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates through sockets

Osnova:

Getting Started

  • Describe the key features of Java technology
  • Write, compile, and run a simple Java technology application
  • Describe the function of the Java Virtual Machine (JVM)

Object-Oriented Programming

  • Define modeling concepts: abstraction, encapsulation, and packages
  • Discuss why you can reuse Java technology application code
  • Define class, member, attribute, method, constructor, and package
  • Use the access modifiers private and public as appropriate for the guidelines of encapsulation
  • Invoke a method on a particular object
  • Use the Java technology application programming interface (API) online documentation

Identifiers, Keywords, and Types

  • Use comments in a source program
  • Distinguish between valid and invalid identifiers
  • Use the eight primitive types
  • Define literal values for numeric and textual types
  • Define the terms primitive variable and reference variable
  • Declare variables of class type
  • Construct an object using new and describe default initialization
  • Describe the significance of a reference variable

Expressions and Flow Control

  • Distinguish between instance and local variables
  • Describe how to initialize instance variables
  • Identify and correct a Possible reference before assignment compiler error
  • Recognize, describe, and use Java software operators
  • Distinguish between legal and illegal assignments of primitive types
  • Identify Boolean expressions and their requirements in control constructs
  • Recognize assignment compatibility and required casts in fundamental types
  • Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program

Arrays

  • Declare and create arrays of primitive, class, or array types
  • Explain why elements of an array are initialized
  • Explain how to initialize the elements of an array
  • Determine the number of elements in an array
  • Create a multidimensional array
  • Write code to copy array values from one array to another

Class Design

  • Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
  • Use the access modifiers protected and the default (package-friendly)
  • Describe the concepts of constructor and method overloading
  • Describe the complete object construction and initialization operation

Advanced Class Features

  • Create static variables, methods, and initializers
  • Create final classes, methods, and variables
  • Create and use enumerated types
  • Use the static import statement
  • Create abstract classes and methods
  • Create and use an interface

Exceptions and Assertions

  • Define exceptions
  • Use try, catch, and finally statements
  • Describe exception categories
  • Identify common exceptions
  • Develop programs to handle your own exceptions
  • Use assertions
  • Distinguish appropriate and inappropriate uses of assertions
  • Enable assertions at runtime

Text-Based Applications

  • Write a program that uses command-line arguments and system properties
  • Write a program that reads from standard input
  • Describe the C-type formatted input and output
  • Write a program that can create, read, and write files
  • Describe the basic hierarchy of collections in Java 2 Software Development Kit (Java 2 SDK)
  • Write a program to iterate over a collection
  • Write a program that uses generic collections

Building Java GUIs

  • Describe the Abstract Windowing Toolkit (AWT) package and its components
  • Define the terms containers, components, and layout managers, and describe how they work together to build a GUI
  • Use layout managers
  • Use the FlowLayout, BorderLayout, and GridLayout managers to achieve a desired dynamic layout
  • Add components to a container
  • Use the Frame and Panel containers appropriately
  • Describe how complex layouts with nested containers work

GUI Event Handling

  • Define events and event handling
  • Write code to handle events that occur in a GUI
  • Describe the concept of adapter classes, including how and when to use them
  • Determine the user action that originated the event from the event object details
  • Identify the appropriate listener interface for a variety of event types
  • Create the appropriate event handler methods for a variety of event types
  • Understand the use of inner classes and anonymous classes in event handling

GUI-Based Applications

  • Identify the key AWT components and the events that they trigger
  • Describe how to construct a menu bar, menu, and menu items in a Java GUI
  • Understand how to change the color and font of a component

Threads

  • Define a thread
  • Create separate threads in a Java technology program, controlling the code and data that are used by that thread
  • Control the execution of a thread and write platform-independent code with threads
  • Describe the difficulties that might arise when multiple threads share data
  • Use wait and notify to communicate between threads
  • Use synchronized to protect data from corruption

Advanced I/O Streams

  • Describe the main features of the java.io package
  • Construct node and processing streams, and use them appropriately
  • Distinguish readers and writers from streams, and select appropriately between them

Networking

  • Develop code to set up the network connection
  • Understand the Transmission Control Protocol/Internet Protocol (TCP/IP)
  • Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers

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