Školení: SL-110-SE6
Fundamentals of the Java Programming Language, Java SE 6
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Podrobnosti:
This Fundamentals of the Java Programming Language training teaches you the significance of object-oriented programming. You'll learn the keywords and constructs of the Java programming language and the steps required to create simple Java technology programs - all of which help you build a useful and marketable foundation of skills.Learn To:Explain Java Technology.Analyze a problem and design a solution.Develop and test a Java technology program.Declare, initialize and use variables.Create and use objects.Use operators and decision constructs.Benefits to YouInvesting in this course will give you a solid basis in the Java programming language upon which to base continued work and training. The course features the Java Platform, Standard Edition 6 (Java SE 6) platform and uses the Java SE Development Kit 6 (JDK 6) product.Please Note:You're encouraged to have had some programming experience, whether with a scripting language, such as Perl, or a third-generation language (such as Basic or C), prior to attending this course.
Audience:
- Developer
- System Administrator
- Technical Administrator
Prerequisites:
- Solve logic problems.
- Execute commands using a command-line interface.
- Create and edit text files using a text editor.
- Describe the concept of a variable.
- Use a World Wide Web (WWW) browser.
Objectives:
- Demonstrate knowledge of Java technology, the Java programming language, and the product life cycle
- Use various Java programming language constructs to create several Java technology applications
- Use decision and looping constructs and methods to dictate program flow
- Implement intermediate Java technology programming and object-oriented (OO) concepts in Java technology programs
Topics:
Explaining Java Technology
- Describe key concepts of the Java programming language.
- List the three Java technology product groups.
- Summarize each of the seven stages of the product life cycle.
Analyzing a Problem and Designing a Solution
- Analyze a problem using object-oriented analysis.
- Design classes from which objects will be created.
Developing and Testing a Java Technology Program.
- Identify the four components of a class in the Java programming language.
- Use the main method in a test class to run a Java technology program from the command line.
- Compile and execute a Java technology program.
Declaring, Initializing, and Using Variables
- Identify the use the syntax for variables and define the syntax for a variable.
- List the eight Java programming language primitive data types.
- Declare, initialize, and use variables and constants according to Java programming language guidelines and coding standards.
- Modify variable values using operators.
- Use promotion and type casting.
Creating and Using Objects
- Declare, instantiate, and initialize object reference variables.
- Compare how object reference variables are stored in relation to primitive variables.
- Use a class (the String class) included in the Java Software Developer Kit (SDK).
- Use the Java 2 Platform, Standard Edition (J2SE[TM]) class library. specification to learn about other classes in this application programming interface (API)
Using Operators and Decision Constructs
- Identify relational and conditional operators.
- Create if and if/else constructs.
- Use the switch construct.
Using Loop Constructs
- Create while loops
- Develop for loops
- Create do/while loops
Developing and Using Methods
- Describe the advantages of methods and define worker and calling methods.
- Declare and invoke a method.
- Compare object and static methods.
- Use overloaded methods.
Implementing Encapsulation and Constructors
- Use encapsulation to protect data.
- Create constructors to initialize objects.
Creating and Using Arrays
- Code one-dimensional arrays.
- Set array values using length attribute and a loop.
- Pass arguments to the main method for use in a program.
- Create two-dimensional arrays.
Implementing Inheritance
- Define and test your use of inheritance.
- Explain abstraction.
- Explicitly identify class libraries used in your code.